In the ensuing battle of the S. Rinse and repeat for the victory. Go north and step on the switch to make one torch light up. Go up the stairs to face the boss. Then, as the moving block passes by each eye, fire at it with the arrow. Instead of going through it, though, take the staircase near you down to Basement 1. As reaction, Chugga reacts just like he did oh so long ago—! The boomerang will fly along the path that you drew.
Bomb the discolored tile between the two tombstones to access a room with two chests containing a ship part and a Power Gem. Kill the chuchu, then go up to the top of the room and run to the right. Remember the clue about big creatures with big ears being vulnerable to loud sounds? However, after talking about walking very slowly with the Force Gem, he shows Link carrying it the whole way. The solution to this puzzle is to understand the shape of the island. Oshus, now in his true form of a gray, blue, and white whale, readies to depart with the Spirits, while Linebeck, surprising everyone, wishes not for treasure but for his ship back. While it's stunned, go behind Crayk and strike it repeatedly in the tail.
Battle Mode Main article: The is a player-versus-player game mode separate from the main story. Run to the right again to jump to the right side. He gets to hear the from this once from a 50 Rupoor , and after collecting a few more on his way to the treasure, he remarks that the real jingle sounds so wrong after listening to the Rupoor jingle so many times in succession. Which allows him to give Beedle a compliment. Basement 1 From the location where we reentered this floor, it seems that there's no way that we can go to get anywhere because we're surrounded by dropoffs on all three sides.
. This will cause a bridge to appear that will take you to another stationary platform south of your location. I made a zigzag pattern hitting them in this order: 65 34 21 This retracts spikes to the north, allowing you to get off. Sales and awards The game was a commercial success, selling 4. Run northward and tap on the door to use the Sun Key.
With all of them defeated, a bridge will appear, extending across the gap. From here, cross the bridge that Bremeur extended and once again make your way to the far east of the island, staying on the higher platform. Here is where the upper screen also comes into play: we will see from Crayk's point of view in which direction it is traveling. One skull has one spike, one has two spikes, and one has three spikes. You need to use your boomerang to hit the three monsters in the correct order the one-spike skull, then the two-spike skull, then the three-spike skull.
Link is ready to continue but Linebeck initially refuses to help further having come up empty-handed for treasure so far, though agrees to continue once Oshus promises to grant Linebeck one wish after Link's quest is complete. Get rid of the two armored beetles on this platform, then go over to the left and strike the arrow redirect orb with the Boomerang until it's aimed to the left. Walk straight south of the gap next to the blocks and note the blade trap. Now go up the stairs to where a treasure chest is located, where you'll find a small key. Hit their pink tail ends with your sword until the Moldorms die. There is a secret path directly above the treasure chest, allowing you to reach it to get the Courage Gem.
Also, now that you have the bow and arrow, you can buy a quiver upgrade from any village shop for 1000 rupees. By drawing a line through as many Rupoors as possible with his boomerang and bringing them all to him, a gag he took from. It located just south of the palm tree between the 2nd and 3rd huts on the island. Ride northward on the moving platform and light the final torches, causing the nearby spikes to lower, giving you access to the next platform. After you kill all the Gels, a chest will appear.
Run east again to jump to the right side. Use the Boomerang to target the lit torch and then target the unlit torches to light them up. Go into that door and take the stairs down to Basement 1. While avoiding the sparks and the Beamoses, go to each of the pull switches in the order that you were given from one of the stone tablets -- up, down, right, and left -- causing a small chest to appear in the center of the maze. Overworld Exploration To travel between islands, Link is given control of a paddle steamer called the. Transfer across to the next platform. Go north past the blocks.
. Ride it to the southwest corner of the area and then make your way over to the next moving platform. Go to the left edge and use the boomerang to hit the two crystal switches. This will cause a door to open to the north of us. Pull out your map and switch over to floor B1. After Crayk has been hit, he will begin to spin around and becomes vulnerable to attacks. There is a statue in the southwest corner of the room that will tell you if there are any treasure chests on this floor.
Now pull out your Bow and shoot the arrow orb which will cause an arrow to be launched to the right, and then down, hitting the crystal switch and turning it red. Use your Boomerang to hit the statue, which causes it to shine its light onto the locked door. This one bugged me too until I got my brave conquering spirit up enough to try anything to get it. Go down and then up the stairs to our first right to a platform with a stone tablet and a pedestal. After hitting all the purple spheres, the first phase will be complete.